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AI Insights · Timothy · October 2025

Top Slime Games on iOS in Brazil: Q3 2025 Performance

Explore the performance of the top slime games on iOS in Brazil during Q3 2025, featuring trends in downloads, revenue, and active users.

Top Slime Games on iOS in Brazil: Q3 2025 Performance

In the third quarter of 2025, the slime game category on iOS in Brazil showcased diverse performance metrics across its top applications. Here's a detailed look at the trends from Sensor Tower's data.

Super Slime Simulator from Dramaton LTD experienced fluctuating weekly revenue, peaking at approximately $75 in late July. Downloads showed an initial upward trend, reaching around 2.3K in mid-July, before gradually declining to under 1K by the end of September. Active users started at about 10.7K, peaked at 13.4K, and then saw a decline to around 7.9K.

Bruno - My Talking Slime Pet, also by Dramaton LTD, had its highest weekly revenue of $185 in early July, with a notable dip to $35 in late August. Downloads spiked to 1.8K mid-July but settled to less than 300 by the end of the quarter. Active users maintained a range from 18K, eventually declining to approximately 15.4K.

Rogue Slime by Mateo Bonnin saw modest revenue, peaking at $32 in early July. Weekly downloads began at 341 but decreased steadily to just 33 by the end of September.

Super Big Slime: Black Hole 3D from Supercent, Inc. had minimal revenue impact, with a peak of $17 in early July. Downloads were consistently low, with the highest at 86 in late July, and active users peaked at 4.1K in late August before decreasing to 970 by September's end.

Finally, World of Slime Simulator Games by Solid Apps INC reported a peak revenue of $65 in mid-July. Downloads were minimal, with a maximum of 24 in late July, and active users saw a slight decline from 190 to 134 over the quarter.

For more detailed insights and data analysis, visit Sensor Tower's platform.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2025